Add bug reports here


Been working hard on squashing bugs, but wanted to have a place you can also report anything you may run into so I can make sure it all gets fixed asap!!

Files

Traumatarium-Penitent.zip 24 MB
Jan 14, 2024
Traumatarium Penitent DEMO.gb 4 MB
Jan 14, 2024
Traumatarium Penitent DEMO.pocket 4 MB
Jan 14, 2024
T2.zip Play in browser
Jan 14, 2024

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Comments

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Love the game, I bought the physical copy and it's my favorite of the Modretro releases. I did hit a bug where the password from the first inn in the tower level takes me back to the inn right before the boss at the first stage. (Proceding to the boss from there can cause a kernal panic) I started over and powered through and the later inn in the tower doesn't have that issue. Did Modretro use your latest version of the rom? I saw a note that you fixed a "Tower Inn Glitch".

I’m so glad you enjoy it and thank you so much for the support it means a ton! I will check in with Modretro, that password issue should have def been sorted so I will check to see what’s up. Thank you again for your support it means a lot 🫶

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Save states dont appear to be working on my modretro and everdrive. I get a kernal panic

There are no saves in the game so it’s what may be throwing it off. In the style of early 90s games it is all password based, no battery save. 

Sometimes when I move to a new place, I'm randomly transported somewhere else. 

Do you have a screenshot by any chance of the location? Def wanna make sure it’s fixed!

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Got really addicted last night, but I've got some bugs I found and (hopefully) constructive feedback!

  • Going into the "dungeon" takes you to the top portion of the map, and in my experience both northern X rooms (east and west beyond the passport) took me to the same dungeon?
  • Once in the dungeon area I couldn't leave again (is this intentional?)
  • If you get into a battle in the first room of the dungeon (with the 2 pillars) you end up in the room next to the dungeon shop after combat
  • I haven't found the purpose of defending yet, as the combat is tit-for-tat defending serves no function (do later enemies have some kind of multi attack?)
  • I think some enemies should yield more than 1 gold. I stocked up on items *right* before getting to the passport dealer, and then had to grind out 15 gold one at a time -- since it uses ALL your gold at the time, it isn't reasonable to be eating any food when grinding (you won't be able to refill stock), so you need to do a very long awkward dance resting and fighting without eating anything or healing.
  • The game segfaulted after the boss in the dungeon, I'll post a screen grab of the error for you later!

Really pretty game tho, and feedback aside I was having a lot of fun playing it and trying to figure out how to proceed! Looking forward to eventually getting past the first boss~

(+1)

thank you so much for the constructive feedback! It’s super helpful! Will def look into the issues you brought up and hopefully have a fix asap! As for defending, it comes in later when some of the monsters have special attack patterns that hit hard, once you figure out those patterns you’ll know when to block at the right time saving you a lot of health!

Sorry this took so long! Here's the kernel panic image I got (if it helps at all)

Release Version: Sometimes the direction arrow sprites have the wrong background for a split second if you push the direction.

That's a very minor bug and may be a quirk to leave in the game if it simplyfies scene transitions.

thank you for the heads up! If possible to send me what scenes it’s happening in I would love to address it!